- To play out the challenge of thinking and acting like Bond, players will make choices ranging from direct confrontation to subtle misdirection when interacting with enemies. When it comes time for combat, Bond can engage in hand-to-hand fighting, using obj.
- 3rd Person perspective.
- Multiple ways to complete missions, with player rewards for completing objectives with Bond style using disguise to temporarily take the identity of a defeated foe, misdirection, and other tactics rather than brute force.
- Sophisticated hamd-to-hand fighting.
- Over 20 weapons and gadgets.
Product Description
-------------------
Bond. James Bond. Save the day again with 007's stylized charm,
Q-gadgetry, fast cars and of course...destructive mayhem! A new
third-person perspective submerses you completely in this
action-thriller. Experience multiple ways to complete your
objectives—from brute force to -like subtleties—and save the
world from untold terror!
From the Manufacturer
---------------------
What would James Bond do? That is the question you will answer
in every dramatic moment of James Bond 007: Everything or
Nothing. The world’s greatest secret agent returns in his fifth
interactive adventure from EA GAMES, and the action has never
been more intense. Think like Bond as never before, using
espionage, skills, and Q-Lab gadgets to analyze every
situation. Act like Bond, using your stylish physical skills,
clever disguises, and bold personality to once again save the
world. With every Bond moment played out before you in an
all-new, third-person cinematic perspective, this action-packed
adventure could only come from the world of James Bond. What
would Bond do? What will you do?
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Review
------
Is there such a thing as a franchise that's too bankable? If
there is, perhaps James Bond is it. It's an almost guaranteed
seller, which is perhaps the reason that EA's last entry in the
series, James Bond 007: NightFire, seemed to be cruising on
autopilot. Sure, it was fun and breezy – I really liked it at the
time – but it didn't really offer much in terms of depth or novel
concepts. It almost felt like the development team had become a
little too comfortable with its standard mix of FPS, track
shooting, and driving.
Perhaps sensing that ennui was setting in, EA boldly chucked its
007 blueprint and opted to craft Everything or Nothing as a
third-person action/adventure. Given that the last time Bond went
third person, Tomorrow Never Dies, was an out-and-out disaster,
this game represents a pretty big risk for the conservative gang
at EA. Does it pay off? For the most part, the answer is yes.
One of the big things this title brings to the table is Bond's
rappel , which is used frequently and adds a nice dimension of
verticality to the levels. It's pretty cool to be storming down
the side of a building, dodging explosions and capping enemies
with glee. In another instance, you'll forgo the rappel
altogether, and jump off the side of a cliff in order to save a
plummeting damsel.
It's these sequences that really made Everything or Nothing for
me. While the basic third-person shooting is well and good, EoN
supplies the flashy, over-the-top stunts that one expects from
the Bond films. I was satisfied with the old FPS-action, but this
new format gives EoN a bombastic panache and a tremendous a
of variety. Whether you're running roughshod over a Central
American city in a tank, using some of the cool gadgets like the
spider bot, or trying to drive your motorcycle onto a moving
plane before it takes off, EoN has a wicked sense of daring and a
brass set of balls.
This is a Hollywood blockbuster in every sense of the word, and
features some of the biggest star power ever seen in a game.
Including Monty Python alum John Cleese as Q, Maxim favorite
Shannon Elizabeth, professional creep Willem Dafoe, and Pierce
Brosnan, this is a truly A-list cast. It's even more significant
for the fact that this is an adventure unique to video games, not
based on any movie project. If you still doubt that gaming is
growing larger than the movie industry, here's further proof.
Despite its daring, varied design and big-time production values,
it's not perfect. There are frequent problems with camera view,
and the auto-targeting vacillates between adequate and maddening.
However, good games can make you overlook their flaws, and on
this count Everything or Nothing is a success. Is it the next
great evolution of gaming? Perhaps not, but it is a step towards
creating the ultimate James Bond title.
The Edge
Although Electronic Arts does a good job of making sure its
multi-system games are pretty comporably across all three
platforms, there are always advantages to certain consoles.
Unsurprisingly, the Xbox EoN looks the best, althought it's not
pushing the limits of the hardware. On PS2, there isn't as much
graphical degradation as you might expect, and the four shoulders
are handy in many situations. So, let's call these two a draw,
which brings us to the GameCube. Nitendo definitely comes in
third here, mostly due to the lack of buttons. On Xbox and PS2,
you have separate buttons for hugging the wall and crouch. On the
'Cube, both moves are done with the Z-button, which sometimes
means you crouch when you want to hug.
Concept:
Out with FPS, in with over-the-top third-person adventuring
Graphics:
Not an award-winner, but as solid as you expect from an EA
product
Sound:
Mya's Bond theme is even worse than Madonna's; but it does
feature a great score and tons of celeb voiceovers
Playability:
The usual complaints (camera, auto-) don't detract too much
from the experience
Entertainment:
It's good to see EA taking chances with this property again
Replay:
Moderate
Rated: 8.5 out of 10
Editor: Matt Helgeson
Issue: March 2004
2nd Opinion:
Bond's new video game adventure was a lot more enjoyable for me
than his last few cinematic outings. Denise Richards as a nuclear
physicist? Who thought that was a good idea? While Shannon
Elizabeth may not be an acting juggernaut, Everything or Nothing
still feels like it could have worked on the big screen. The
frequent switches in action keep it moving along at a nice pace
and make it hard to put down. I especially like some of the more
creative action stages, such as the free fall down the side of
the cliff. The third-person shooting levels which make up the
meat of the game are fun and work pretty well on Xbox and PS2,
although the GameCube controls came up a bit short. While I
preferred playing this title on the Xbox, it's a solid release on
all three systems, and it's a great chance to see Bond in an
adventure that's (a little) less ridiculous than most of his
recent missions.
Rated: 8.75 out of 10
Editor: Jeremy Zoss
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